Wednesday, March 22, 2006

Update

As always, I've managed to the take the easy way out yet again (aka patli gali if you will). I was getting insane results with my implemtation of the MPD algorithm, so frustrated I used Particle Deposition for terrain. Now taking a break (a long one hopefully) from generation on concentrating on the actual project! Moving the darn bot!!!

The problem is, I scale the heightmap to 8-bit values, which at different XY-plane scales, are either just too high or just too low for the bot too traverse (ie either it moves around in circles caught in a loop (if XY scale is low), or it goes to its target in a straight line (if XY scale is too high) and a very pathetic path it follows too (since it can only move in the eight cardinal directions. But mostly, the bot is stuck at the 45 degree slope

Immediate plans
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Finish the file I/O for sim parameters
Make the bot travel more realistic paths (probably using floating pt co-ordinates for the bot. Calculating filler heights for these paths will be a problem
Make terrain more realistic (must figure out some method to view terrain in 3D) probably by using MPD, or improved particle deposition.

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