MPD fixed
This might sound completely unbelievably dumb but MPD was getting all screwd up because of one wrong SIGN!! I just put one '+' instead of a '-' somewhere and it went crazy. Anyhow that is fixed. MPD gives decent looking read smooth terrain (but with square grid peaks which is a bit pissing off and spoils the whole effect) Another problem with MPD is the size (cant get past 257 x 257), and much to my chagrin I've found out that its not a memory allocation thing. Theres a problem somewhere in the MPD method: it just doesn't like large size terrain!
Besides all this, the apparent smoothness of the terrain is making the bot enjoy itself like never before. Have to give it some food for thought. duh, have to give it the ability for thought first.
First thing would be to give it path memory so that it stops hovering in loops. Am still thinking about floating point movement (more realistic discrete movement).
I also keep getting windows equivalents of segmentation faults on changing parameters like MaxHt, SlopeFactor, Roughness constant etc which should ideally have absolutely nothing to do with this most despised of all program crashes
Hell, I got too long a way to go and too little time (44 DAYS TO GO!!!)

